This is the priest Izcauatl, a game ready character and central animated asset for my senior thesis project at Ringling College of Art and Design, named Teotl. All rendered in Unreal Engine 5, and he was heavily inspired by Aztec and other Mesoamerican cultures. Character animations are not original. All textures were created in Substance Painter, barring the feather cards, which were created and rendered using Maya's XGen and Arnold.
Temple of Tlaloc environment