Izcauatl - Character for Senior Thesis

This is the priest Izcauatl, a game ready character and central animated asset for my senior thesis project at Ringling College of Art and Design, named Teotl. All rendered in Unreal Engine 5, and he was heavily inspired by Aztec and other Mesoamerican cultures. Character animations are not original. All textures were created in Substance Painter, barring the feather cards, which were created and rendered using Maya's XGen and Arnold.

ZBrush sculpt

ZBrush sculpt

Temple of Tlaloc environment

Character topology and textures

Character topology and textures

Feather cards and character UVs

Feather cards and character UVs